var status = -1;

function action(d, c, b) {
    status++;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.eventSKill(0);
            cm.setInGameDirectionMode(true, false, true);
            cm.fieldEffect_PlayBGM("Bgm48.img/EveningPrimrose", 0, 0);
            cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 0, 0);
            cm.inGameDirectionEvent_SetAdditionalEffectVisibleForInGameDirection();
            cm.inGameDirectionEvent_PushScaleInfo(0, 0, 1500, 0, 953, -131);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.inGameDirectionEvent_AskAnswerTime(3000)
            } else {
                if (status === a++) {
                    cm.sendNormalTalk_Bottom("真实之药调制方法。", 57, 0, false, true)
                } else {
                    if (status === a++) {
                        cm.SitOnDummyPortableChair(3018035, 1);
                        cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 0, 0);
                        cm.inGameDirectionEvent_AskAnswerTime(1200)
                    } else {
                        if (status === a++) {
                            cm.fieldEffect_InsertCanvas(0, 0, 0, 0, 0, 1000, 0);
                            cm.inGameDirectionEvent_AskAnswerTime(1400)
                        } else {
                            if (status === a++) {
                                cm.sendNormalTalk_Bottom("晒干捣碎的石竹花瓣三勺，发光蘑菇粉末两勺，", 57, 0, false, true)
                            } else {
                                if (status === a++) {
                                    cm.sendNormalTalk_Bottom("大眼青蛙卵一勺，隔水熬制后……", 57, 0, true, true)
                                } else {
                                    if (status === a++) {
                                        cm.sendNormalTalk_Bottom("最后放入一撮月光……", 57, 0, true, true)
                                    } else {
                                        if (status === a++) {
                                            cm.SitOnDummyPortableChair(3018036, 1);
                                            cm.inGameDirectionEvent_AskAnswerTime(2000)
                                        } else {
                                            if (status === a++) {
                                                cm.inGameDirectionEvent_PushScaleInfo(6000, 0, 2000, 6000, 409, -528)
                                            } else {
                                                if (status === a++) {
                                                    cm.inGameDirectionEvent_AskAnswerTime(8000)
                                                } else {
                                                    if (status === a++) {
                                                        cm.fieldEffect_InsertCanvas(1, 200, 0, 0, 0, 1300, 0);
                                                        cm.inGameDirectionEvent_AskAnswerTime(1600)
                                                    } else {
                                                        if (status === a++) {
                                                            cm.inGameDirectionEvent_Monologue("按照古老的传说，\r\n任何谎言都不能骗过#r月亮#k。", 0);
                                                            cm.effect_Voice("Voice3.img/DLep5/pangM/A_1.mp3", 100)
                                                        } else {
                                                            if (status === a++) {
                                                                cm.inGameDirectionEvent_Monologue(" ", 0)
                                                            } else {
                                                                if (status === a++) {
                                                                    cm.inGameDirectionEvent_Monologue("蓄满了雨水的乌云，\r\n深夜中的迷雾，都无法避开月亮。", 0);
                                                                    cm.effect_Voice("Voice3.img/DLep5/pangM/A_2.mp3", 100)
                                                                } else {
                                                                    if (status === a++) {
                                                                        cm.inGameDirectionEvent_Monologue(" ", 0)
                                                                    } else {
                                                                        if (status === a++) {
                                                                            cm.inGameDirectionEvent_Monologue("因此如果有什么真的很想很想知道的东西，\r\n只要去问问月亮就行。", 1);
                                                                            cm.effect_Voice("Voice3.img/DLep5/pangM/A_3.mp3", 100)
                                                                        } else {
                                                                            if (status === a++) {
                                                                                cm.inGameDirectionEvent_Monologue("对于真正想知道的那个问题，月亮必定会如实回答。", 0);
                                                                                cm.effect_Voice("Voice3.img/DLep5/pangM/A_4.mp3", 100)
                                                                            } else {
                                                                                if (status === a++) {
                                                                                    cm.inGameDirectionEvent_Monologue("", 1)
                                                                                } else {
                                                                                    if (status === a++) {
                                                                                        cm.inGameDirectionEvent_Monologue("即使……那个真相#r非常非常残酷#k……", 0);
                                                                                        cm.effect_Voice("Voice3.img/DLep5/pangM/A_5.mp3", 100)
                                                                                    } else {
                                                                                        if (status === a++) {
                                                                                            cm.inGameDirectionEvent_Monologue("", 1)
                                                                                        } else {
                                                                                            if (status === a++) {
                                                                                                cm.inGameDirectionEvent_AskAnswerTime(2000)
                                                                                            } else {
                                                                                                if (status === a++) {
                                                                                                    cm.inGameDirectionEvent_Monologue("#fs38#Episode V：影子炼金术士", 0)
                                                                                                } else {
                                                                                                    if (status === a++) {
                                                                                                        cm.inGameDirectionEvent_Monologue("", 1)
                                                                                                    } else {
                                                                                                        if (status === a++) {
                                                                                                            cm.fieldEffect_InsertCanvas(0, 0, 0, 0, 0, 1300, 0);
                                                                                                            cm.inGameDirectionEvent_AskAnswerTime(1600)
                                                                                                        } else {
                                                                                                            if (status === a++) {
                                                                                                                cm.inGameDirectionEvent_AskAnswerTime(1500)
                                                                                                            } else {
                                                                                                                if (status === a++) {
                                                                                                                    cm.fieldEffect_InsertCanvas(1, 255, 0, 0, 0, 500, 0);
                                                                                                                    cm.inGameDirectionEvent_AskAnswerTime(500)
                                                                                                                } else {
                                                                                                                    if (status === a++) {
                                                                                                                        cm.dispose();
                                                                                                                        cm.warp(307090002, 0, false)
                                                                                                                    }
                                                                                                                }
                                                                                                            }
                                                                                                        }
                                                                                                    }
                                                                                                }
                                                                                            }
                                                                                        }
                                                                                    }
                                                                                }
                                                                            }
                                                                        }
                                                                    }
                                                                }
                                                            }
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};